Files
UnrealEvent/Project/Source/FortniteGame/Public/BuildingEditModeSupport_BinaryToggle.h
2026-04-22 15:51:07 +02:00

28 lines
910 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BuildingEditModeSupport.h"
#include "EBinaryToggleValues.h"
#include "BuildingEditModeSupport_BinaryToggle.generated.h"
class UBuildingEditModeMetadata_BinaryToggle;
UCLASS(Abstract, Blueprintable)
class UBuildingEditModeSupport_BinaryToggle : public UBuildingEditModeSupport {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UBuildingEditModeMetadata_BinaryToggle* BinaryTogglePreviewData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TEnumAsByte<EBinaryToggleValues> CurToggleAction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FLinearColor DefaultBlueTileColor;
public:
UBuildingEditModeSupport_BinaryToggle();
};