Files
UnrealEvent/Project/Source/FortniteGame/Public/BuildingEditModeMetadataContainer.h
2026-04-22 15:51:07 +02:00

18 lines
477 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "BuildingEditModeMetadataContainer.generated.h"
class UBuildingEditModeMetadata;
UCLASS(Blueprintable, Config=Game)
class UBuildingEditModeMetadataContainer : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UBuildingEditModeMetadata*> MetadataCollection;
UBuildingEditModeMetadataContainer();
};