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18 lines
477 B
C++
18 lines
477 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "BuildingEditModeMetadataContainer.generated.h"
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class UBuildingEditModeMetadata;
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UCLASS(Blueprintable, Config=Game)
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class UBuildingEditModeMetadataContainer : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UBuildingEditModeMetadata*> MetadataCollection;
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UBuildingEditModeMetadataContainer();
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};
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