Files
2026-04-22 15:51:07 +02:00

37 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ConnectivityCube.h"
#include "BuildingEditModeMetadata.generated.h"
class UAIHotSpotConfig;
class UBuildingActorHotSpotConfig;
UCLASS(Abstract, Blueprintable)
class FORTNITEGAME_API UBuildingEditModeMetadata : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bSupportNextPieceAssist: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bHasNavigableOpening: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bHasCustomAttackLocation: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBuildingActorHotSpotConfig* DefaultHotspotConfig;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAIHotSpotConfig* ShootingHotSpotConfig;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FConnectivityCube ConnectivityCubeData;
public:
UBuildingEditModeMetadata();
};