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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "ConnectivityCube.h"
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#include "BuildingEditModeMetadata.generated.h"
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class UAIHotSpotConfig;
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class UBuildingActorHotSpotConfig;
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UCLASS(Abstract, Blueprintable)
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class FORTNITEGAME_API UBuildingEditModeMetadata : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bSupportNextPieceAssist: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bHasNavigableOpening: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bHasCustomAttackLocation: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UBuildingActorHotSpotConfig* DefaultHotspotConfig;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAIHotSpotConfig* ShootingHotSpotConfig;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FConnectivityCube ConnectivityCubeData;
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public:
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UBuildingEditModeMetadata();
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};
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