Files
2026-04-22 15:51:07 +02:00

20 lines
535 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortBuildingType.h"
#include "EFortResourceType.h"
#include "BuildingEditAnalyticEvent.generated.h"
USTRUCT(BlueprintType)
struct FBuildingEditAnalyticEvent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortBuildingType BuildingType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortResourceType ResourceType;
FORTNITEGAME_API FBuildingEditAnalyticEvent();
};