Files
2026-04-22 15:51:07 +02:00

20 lines
469 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BuildingDuplicationData.generated.h"
class UBuildingTextureData;
USTRUCT(BlueprintType)
struct FBuildingDuplicationData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UClass* ClassData;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
UBuildingTextureData* TextureData[4];
FORTNITEGAME_API FBuildingDuplicationData();
};