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19 lines
607 B
C++
19 lines
607 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BuildingContainer.h"
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#include "FortItemQuantityPair.h"
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#include "BuildingCustomizableSpawnContainer.generated.h"
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UCLASS(Blueprintable, MinimalAPI)
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class ABuildingCustomizableSpawnContainer : public ABuildingContainer {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, SaveGame, meta=(AllowPrivateAccess=true))
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TArray<FFortItemQuantityPair> SpawnItems;
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ABuildingCustomizableSpawnContainer();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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};
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