Files
UnrealEvent/Project/Source/FortniteGame/Public/BuildingCustomizableSpawnContainer.h
2026-04-22 15:51:07 +02:00

19 lines
607 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BuildingContainer.h"
#include "FortItemQuantityPair.h"
#include "BuildingCustomizableSpawnContainer.generated.h"
UCLASS(Blueprintable, MinimalAPI)
class ABuildingCustomizableSpawnContainer : public ABuildingContainer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, SaveGame, meta=(AllowPrivateAccess=true))
TArray<FFortItemQuantityPair> SpawnItems;
ABuildingCustomizableSpawnContainer();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
};