Files
2026-04-22 15:51:07 +02:00

20 lines
535 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameplayTagContainer.h"
#include "BuildingContainerDebugInfo.generated.h"
USTRUCT(BlueprintType)
struct FBuildingContainerDebugInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer LocationTags;
FORTNITEGAME_API FBuildingContainerDebugInfo();
};