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20 lines
463 B
C++
20 lines
463 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "BuildingConnectivityManager.generated.h"
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class ABuildingSMActor;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API ABuildingConnectivityManager : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<ABuildingSMActor*> ConnectivityActors;
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public:
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ABuildingConnectivityManager();
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};
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