mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
24 lines
656 B
C++
24 lines
656 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "BuildingClassData.generated.h"
|
|
|
|
class ABuildingActor;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FBuildingClassData {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<ABuildingActor> BuildingClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
int32 PreviousBuildingLevel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
uint8 UpgradeLevel;
|
|
|
|
FORTNITEGAME_API FBuildingClassData();
|
|
};
|
|
|