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32 lines
966 B
C++
32 lines
966 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "BuildingActorTickManager.generated.h"
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class ABuildingActor;
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UCLASS(Blueprintable, MinimalAPI)
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class ABuildingActorTickManager : public AActor {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<ABuildingActor*> Buildings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<ABuildingActor*> BuildingsJustDisabledTick;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 LastBuildingIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 BuildingIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 MaxBuildingIndex;
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public:
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ABuildingActorTickManager();
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};
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