Files
2026-04-22 15:51:07 +02:00

32 lines
966 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "BuildingActorTickManager.generated.h"
class ABuildingActor;
UCLASS(Blueprintable, MinimalAPI)
class ABuildingActorTickManager : public AActor {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<ABuildingActor*> Buildings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<ABuildingActor*> BuildingsJustDisabledTick;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 LastBuildingIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 BuildingIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 MaxBuildingIndex;
public:
ABuildingActorTickManager();
};