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25 lines
730 B
C++
25 lines
730 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "QuantizedBuildingAttribute.h"
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#include "BuildingActorMinimalReplicationProxy.generated.h"
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USTRUCT(BlueprintType)
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struct FBuildingActorMinimalReplicationProxy {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FQuantizedBuildingAttribute BuildTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FQuantizedBuildingAttribute RepairTime;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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int16 Health;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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int16 MaxHealth;
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FORTNITEGAME_API FBuildingActorMinimalReplicationProxy();
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};
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