Files
2026-04-22 15:51:07 +02:00

35 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EFortHotSpotDirection.h"
#include "EHotspotTypeConfigMode.h"
#include "BuildingActorHotSpotDirection.generated.h"
class UAIHotSpotConfig;
USTRUCT(BlueprintType)
struct FBuildingActorHotSpotDirection {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAIHotSpotConfig* HotSpotConfig;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Offset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bMirrorX: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bMirrorY: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortHotSpotDirection Direction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EHotspotTypeConfigMode TypeConfigUsage;
FORTNITEGAME_API FBuildingActorHotSpotDirection();
};