Files
2026-04-22 15:51:07 +02:00

22 lines
700 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "BuildingActorEditorComponent.generated.h"
class UMaterialInterface;
class UStaticMesh;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UBuildingActorEditorComponent : public UStaticMeshComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> CurrentlySnappedMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UStaticMesh> CubeMesh;
UBuildingActorEditorComponent();
};