mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
22 lines
700 B
C++
22 lines
700 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Components/StaticMeshComponent.h"
|
|
#include "BuildingActorEditorComponent.generated.h"
|
|
|
|
class UMaterialInterface;
|
|
class UStaticMesh;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class UBuildingActorEditorComponent : public UStaticMeshComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> CurrentlySnappedMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UStaticMesh> CubeMesh;
|
|
|
|
UBuildingActorEditorComponent();
|
|
};
|
|
|