Files
2026-04-22 15:51:07 +02:00

17 lines
353 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BattleMapNode.h"
#include "BattleMapGroundMoveNode.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API ABattleMapGroundMoveNode : public ABattleMapNode {
GENERATED_BODY()
public:
ABattleMapGroundMoveNode();
protected:
UFUNCTION(BlueprintCallable)
void OnAllNodesSpawned();
};