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17 lines
353 B
C++
17 lines
353 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BattleMapNode.h"
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#include "BattleMapGroundMoveNode.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API ABattleMapGroundMoveNode : public ABattleMapNode {
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GENERATED_BODY()
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public:
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ABattleMapGroundMoveNode();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnAllNodesSpawned();
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};
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