Files
2026-04-22 15:51:07 +02:00

28 lines
789 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BarrierObjectiveDisplayData.generated.h"
class UMaterialInterface;
class UStaticMesh;
USTRUCT(BlueprintType)
struct FBarrierObjectiveDisplayData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UStaticMesh* HeadMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector MeshScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector MeshRelativeOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMaterialInterface*> MaterialsToSwap;
FORTNITEGAME_API FBarrierObjectiveDisplayData();
};