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28 lines
789 B
C++
28 lines
789 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "BarrierObjectiveDisplayData.generated.h"
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class UMaterialInterface;
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class UStaticMesh;
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USTRUCT(BlueprintType)
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struct FBarrierObjectiveDisplayData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UStaticMesh* HeadMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector MeshScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector MeshRelativeOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMaterialInterface*> MaterialsToSwap;
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FORTNITEGAME_API FBarrierObjectiveDisplayData();
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};
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