Files
2026-04-22 15:51:07 +02:00

22 lines
607 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EDynamicSoundOverride.h"
#include "AudioDynamicSoundData.generated.h"
USTRUCT(BlueprintType)
struct FAudioDynamicSoundData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EDynamicSoundOverride::Type> SoundOverrideType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Volume;
FORTNITEGAME_API FAudioDynamicSoundData();
};