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22 lines
607 B
C++
22 lines
607 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EDynamicSoundOverride.h"
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#include "AudioDynamicSoundData.generated.h"
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USTRUCT(BlueprintType)
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struct FAudioDynamicSoundData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EDynamicSoundOverride::Type> SoundOverrideType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Volume;
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FORTNITEGAME_API FAudioDynamicSoundData();
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};
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