Files
2026-04-22 15:51:07 +02:00

17 lines
361 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeModifierInfo.generated.h"
class UGameplayEffect;
USTRUCT(BlueprintType)
struct FAttributeModifierInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UGameplayEffect* InstantGEs;
FORTNITEGAME_API FAttributeModifierInfo();
};