Files
2026-04-22 15:51:07 +02:00

37 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "AI/Navigation/NavigationTypes.h"
#include "FortNavSystemConfig.h"
#include "AthenaNavSystemConfig.generated.h"
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
class FORTNITEGAME_API UAthenaNavSystemConfig : public UFortNavSystemConfig {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FNavDataConfig> SupportedAgents;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseBuildingGridAsNavigableSpace: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDiscardNavDataFromSublevels: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bShouldDiscardSubLevelNavData: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseNavigationInvokers: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bLazyOctree: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseNavOctTreeExclusionBounds: 1;
public:
UAthenaNavSystemConfig();
};