Files
UnrealEvent/Project/Source/FortniteGame/Public/AthenaLoadingScreenItemDefinition.h
2026-04-22 15:51:07 +02:00

34 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "AthenaCosmeticItemDefinition.h"
#include "AthenaLoadingScreenItemDefinition.generated.h"
class UObject;
class UTexture2D;
class UUserWidget;
UCLASS(Blueprintable, MinimalAPI)
class UAthenaLoadingScreenItemDefinition : public UAthenaCosmeticItemDefinition {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> BackgroundImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UObject> BackgroundMaterialOrTexture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UUserWidget> BackgroundWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D BackgroundDesiredSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BackgroundColor;
UAthenaLoadingScreenItemDefinition();
};