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33 lines
938 B
C++
33 lines
938 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AthenaDataTableSet.generated.h"
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class UCurveTable;
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class UDataTable;
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USTRUCT(BlueprintType)
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struct FAthenaDataTableSet {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDataTable* LootTierData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDataTable* LootPackages;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDataTable* RangedWeapons;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCurveTable* GameData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCurveTable* ResourceRates;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCurveTable* VehicleData;
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FORTNITEGAME_API FAthenaDataTableSet();
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};
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