Files
2026-04-22 15:51:07 +02:00

33 lines
938 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaDataTableSet.generated.h"
class UCurveTable;
class UDataTable;
USTRUCT(BlueprintType)
struct FAthenaDataTableSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* LootTierData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* LootPackages;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* RangedWeapons;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveTable* GameData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveTable* ResourceRates;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveTable* VehicleData;
FORTNITEGAME_API FAthenaDataTableSet();
};