Files
2026-04-22 15:51:07 +02:00

23 lines
543 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AsyncTaskResult.generated.h"
USTRUCT(BlueprintType)
struct FAsyncTaskResult {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSucceeded;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ErrorCode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ErrorMessage;
public:
FORTNITEGAME_API FAsyncTaskResult();
};