Files
UnrealEvent/Project/Source/FortniteGame/Public/ActiveTieredCollectionLayoutArray.h
2026-04-22 15:51:07 +02:00

22 lines
668 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "ActiveTieredCollectionLayout.h"
#include "ActiveTieredCollectionLayoutArray.generated.h"
USTRUCT(BlueprintType)
struct FActiveTieredCollectionLayoutArray : public FFastArraySerializer {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FActiveTieredCollectionLayout> LayoutArray;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
bool bTiersForced;
public:
FORTNITEGAME_API FActiveTieredCollectionLayoutArray();
};