Files
2026-04-22 15:51:07 +02:00

19 lines
678 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Components/SceneCaptureComponent2D.h"
#include "ARScreenCaptureComponent.generated.h"
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FORTNITEGAME_API UARScreenCaptureComponent : public USceneCaptureComponent2D {
GENERATED_BODY()
public:
UARScreenCaptureComponent();
UFUNCTION(BlueprintCallable)
void UpdateScreenProjectionMatrix(const FVector& ViewLocation, const FVector& PlaneLocation, const FRotator& PlaneRotation, const FVector2D& PlaneSize);
};