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19 lines
678 B
C++
19 lines
678 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/SceneCaptureComponent2D.h"
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#include "ARScreenCaptureComponent.generated.h"
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UARScreenCaptureComponent : public USceneCaptureComponent2D {
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GENERATED_BODY()
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public:
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UARScreenCaptureComponent();
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UFUNCTION(BlueprintCallable)
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void UpdateScreenProjectionMatrix(const FVector& ViewLocation, const FVector& PlaneLocation, const FRotator& PlaneRotation, const FVector2D& PlaneSize);
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};
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