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2026-04-22 15:51:07 +02:00

12 lines
278 B
C++

#include "ZiplinePawnState.h"
FZiplinePawnState::FZiplinePawnState() {
this->Zipline = NULL;
this->bIsZiplining = false;
this->bJumped = false;
this->AuthoritativeValue = 0;
this->TimeZipliningBegan = 0.00f;
this->TimeZipliningEndedFromJump = 0.00f;
}