Files
2026-04-22 15:51:07 +02:00

61 lines
1.7 KiB
C++

#include "ObjectInteractionBehavior.h"
#include "Templates/SubclassOf.h"
void UObjectInteractionBehavior::TriggerInteractionBehavior_Implementation() {
}
void UObjectInteractionBehavior::TickMovementMode_Implementation() {
}
void UObjectInteractionBehavior::StartCreativeInteractionOnServer_Implementation() {
}
void UObjectInteractionBehavior::StartCreativeInteractionOnClient_Implementation() {
}
void UObjectInteractionBehavior::PlayGameplayAbility(const TSubclassOf<UFortGameplayAbility> ActivatedAbilityClass) {
}
bool UObjectInteractionBehavior::IsSelectionSetInValidPosition() {
return false;
}
void UObjectInteractionBehavior::HandleDuplicateActor_Implementation() {
}
void UObjectInteractionBehavior::GetSelectedActorsMeshComponents(TArray<UMeshComponent*>& Components) {
}
void UObjectInteractionBehavior::GetSelectedActors(TArray<AActor*>& SelectedActors) {
}
AFortPlayerController* UObjectInteractionBehavior::GetFortPlayerController() {
return NULL;
}
AFortCreativeMoveTool* UObjectInteractionBehavior::GetFortCreativeMoveTool() {
return NULL;
}
void UObjectInteractionBehavior::ExitCreativeInteraction_Implementation() {
}
void UObjectInteractionBehavior::EndCreativeInteraction_Implementation() {
}
UObjectInteractionBehavior::UObjectInteractionBehavior() {
this->StartInteractionAbility = NULL;
this->EndInteractionAbility = NULL;
this->TriggerInteractionAbility = NULL;
this->RotateClockwiseAbility = NULL;
this->RotateCounterclockwiseAbility = NULL;
this->MirrorAbility = NULL;
this->ExitAbility = NULL;
this->FailAbility = NULL;
this->bShouldAddToParent = true;
this->bShouldUseActorToSelection = false;
this->Priority = 0;
}