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https://github.com/ApfelTeeSaft/UnrealEvent.git
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#include "ObjectInteractionBehavior.h"
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#include "Templates/SubclassOf.h"
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void UObjectInteractionBehavior::TriggerInteractionBehavior_Implementation() {
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}
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void UObjectInteractionBehavior::TickMovementMode_Implementation() {
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}
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void UObjectInteractionBehavior::StartCreativeInteractionOnServer_Implementation() {
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}
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void UObjectInteractionBehavior::StartCreativeInteractionOnClient_Implementation() {
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}
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void UObjectInteractionBehavior::PlayGameplayAbility(const TSubclassOf<UFortGameplayAbility> ActivatedAbilityClass) {
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}
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bool UObjectInteractionBehavior::IsSelectionSetInValidPosition() {
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return false;
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}
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void UObjectInteractionBehavior::HandleDuplicateActor_Implementation() {
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}
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void UObjectInteractionBehavior::GetSelectedActorsMeshComponents(TArray<UMeshComponent*>& Components) {
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}
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void UObjectInteractionBehavior::GetSelectedActors(TArray<AActor*>& SelectedActors) {
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}
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AFortPlayerController* UObjectInteractionBehavior::GetFortPlayerController() {
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return NULL;
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}
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AFortCreativeMoveTool* UObjectInteractionBehavior::GetFortCreativeMoveTool() {
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return NULL;
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}
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void UObjectInteractionBehavior::ExitCreativeInteraction_Implementation() {
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}
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void UObjectInteractionBehavior::EndCreativeInteraction_Implementation() {
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}
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UObjectInteractionBehavior::UObjectInteractionBehavior() {
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this->StartInteractionAbility = NULL;
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this->EndInteractionAbility = NULL;
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this->TriggerInteractionAbility = NULL;
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this->RotateClockwiseAbility = NULL;
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this->RotateCounterclockwiseAbility = NULL;
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this->MirrorAbility = NULL;
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this->ExitAbility = NULL;
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this->FailAbility = NULL;
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this->bShouldAddToParent = true;
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this->bShouldUseActorToSelection = false;
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this->Priority = 0;
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}
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