Files
2026-04-22 15:51:07 +02:00

9 lines
200 B
C++

#include "MeshNetworkEditorSettings.h"
FMeshNetworkEditorSettings::FMeshNetworkEditorSettings() {
this->bEnableMeshNetwork = false;
this->BaseMeshPort = 0;
this->BaseMeshGamePort = 0;
}