Files
UnrealEvent/Project/Source/FortniteGame/Private/MashLootTierOverrideAssetData.cpp
2026-04-22 15:51:07 +02:00

7 lines
143 B
C++

#include "MashLootTierOverrideAssetData.h"
FMashLootTierOverrideAssetData::FMashLootTierOverrideAssetData() {
this->SafeZoneIndex = 0;
}