mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
#include "KeepHeart.h"
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#include "Net/UnrealNetwork.h"
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bool AKeepHeart::UpgradeAllPermaniteStructures(AFortPlayerController* FortPC, bool bQuickUpgrade) {
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return false;
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}
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void AKeepHeart::StreamOutWorld() {
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}
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void AKeepHeart::StreamInWorld() {
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}
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void AKeepHeart::StartVote(FText VoteText, FText YesText, FText NoText, float PercentageToPass, bool bSkipIfOnePlayerOnly) {
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}
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void AKeepHeart::SetPermaniteAvailability(bool bAvailable) {
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}
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void AKeepHeart::RestoreKeepHealth() {
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}
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void AKeepHeart::RestoreContainers() {
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}
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void AKeepHeart::ResetContainers() {
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}
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void AKeepHeart::OnDefenseLevelChanged() {
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}
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void AKeepHeart::NotifyEncounterStarted(UFortAIEncounterInfo* StartedEncounter) {
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}
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void AKeepHeart::NotifyEncounterEnded(UFortAIEncounterInfo* EndedEncounter) {
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}
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bool AKeepHeart::IsWorldStreamingIn() {
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return false;
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}
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bool AKeepHeart::IsWorldStreamedIn() {
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return false;
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}
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void AKeepHeart::HandleVoteComplete(bool bResult) {
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}
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float AKeepHeart::GetWorldStreamingInProgress() {
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return 0.0f;
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}
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int32 AKeepHeart::GetUpgradeAllPermaniteCost(AFortPlayerController* FortPC, bool bQuickUpgrade) {
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return 0;
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}
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float AKeepHeart::GetAveragePermaniteLevel() {
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return 0.0f;
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}
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bool AKeepHeart::DestroyNonPermaniteStructures() {
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return false;
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}
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void AKeepHeart::DelayedVoteSuccess() {
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}
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void AKeepHeart::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AKeepHeart, DefenseState);
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}
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AKeepHeart::AKeepHeart() {
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this->DecorationRoomPlacement = NULL;
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this->PermaniteHealEffect = NULL;
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this->PermaniteWallWeight = 1.00f;
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this->PermaniteFloorWeight = 0.02f;
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this->PermaniteStairWeight = 0.02f;
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this->PermaniteRoofWeight = 0.10f;
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this->DefenseState = EKeepDefenseState::Inactive;
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}
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