Files
UnrealEvent/Project/Source/FortniteGame/Private/FortniteAutomationBlueprintLibrary.cpp
2026-04-22 15:51:07 +02:00

72 lines
2.8 KiB
C++

#include "FortniteAutomationBlueprintLibrary.h"
#include "Templates/SubclassOf.h"
void UFortniteAutomationBlueprintLibrary::StopAllParticles(AActor* Actor) {
}
bool UFortniteAutomationBlueprintLibrary::ResetFPSChartsData() {
return false;
}
bool UFortniteAutomationBlueprintLibrary::ResetForcedAthenaCosmetics() {
return false;
}
TArray<FMcpVariantChannelInfo> UFortniteAutomationBlueprintLibrary::MakeVariantChannelInfosFromVariantTagContainer(UAthenaCosmeticItemDefinition* ItemDefinition, FGameplayTagContainer VariantTags) {
return TArray<FMcpVariantChannelInfo>();
}
FMcpVariantChannelInfo UFortniteAutomationBlueprintLibrary::MakeVariantChannelInfo(UAthenaCosmeticItemDefinition* ItemDefinition, FGameplayTag Channel, FGameplayTag ActiveVariant) {
return FMcpVariantChannelInfo{};
}
TArray<FGameplayTag> UFortniteAutomationBlueprintLibrary::GetVariantNames(const UAthenaCosmeticItemDefinition* ItemDefinition, FGameplayTag VariantChannel, bool UnlockableOnly) {
return TArray<FGameplayTag>();
}
TArray<FGameplayTag> UFortniteAutomationBlueprintLibrary::GetVariantChannels(const UAthenaCosmeticItemDefinition* ItemDefinition, bool UnlockableOnly) {
return TArray<FGameplayTag>();
}
int32 UFortniteAutomationBlueprintLibrary::GetItemWrapperLockerSlotIndex(UFortItemDefinition* ItemDefinition) {
return 0;
}
TArray<FGameplayTagContainer> UFortniteAutomationBlueprintLibrary::GetAllVariantCombinations(UAthenaCosmeticItemDefinition* ItemDefinition, bool UnlockableOnly) {
return TArray<FGameplayTagContainer>();
}
TArray<TSubclassOf<AActor>> UFortniteAutomationBlueprintLibrary::GetAllItemWrapCompatibleActors(bool Vehicles, bool RespectDropTables) {
return TArray<TSubclassOf<AActor>>();
}
TArray<UFortVariantTokenType*> UFortniteAutomationBlueprintLibrary::GetAllFortVariantTokens() {
return TArray<UFortVariantTokenType*>();
}
TArray<UAthenaCosmeticItemDefinition*> UFortniteAutomationBlueprintLibrary::GetAllAthenaCosmetics_MultipleType(const TArray<EFortItemType> Types) {
return TArray<UAthenaCosmeticItemDefinition*>();
}
TArray<UAthenaCosmeticItemDefinition*> UFortniteAutomationBlueprintLibrary::GetAllAthenaCosmetics(const EFortItemType Type) {
return TArray<UAthenaCosmeticItemDefinition*>();
}
bool UFortniteAutomationBlueprintLibrary::ForceAthenaCosmetic(const UAthenaCosmeticItemDefinition* ItemDefinition) {
return false;
}
bool UFortniteAutomationBlueprintLibrary::DumpFPSChartsData(const FString& EntryName) {
return false;
}
void UFortniteAutomationBlueprintLibrary::ClearAllAnimInstances(AActor* Actor) {
}
void UFortniteAutomationBlueprintLibrary::ApplyItemWrapToActor(UAthenaItemWrapDefinition* Wrap, AActor* Actor, EItemWrapMaterialType MaterialType) {
}
UFortniteAutomationBlueprintLibrary::UFortniteAutomationBlueprintLibrary() {
}