mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#include "FortWorldManager.h"
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#include "Net/UnrealNetwork.h"
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void AFortWorldManager::OnRep_InitialGlobalWind() {
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}
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void AFortWorldManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortWorldManager, InitialGlobalWind);
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DOREPLIFETIME(AFortWorldManager, FinalNumChosenBuildingFoundations);
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DOREPLIFETIME(AFortWorldManager, ChosenBuildingFoundations);
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}
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AFortWorldManager::AFortWorldManager() {
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this->bSavingEnabled = true;
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this->SaveFrequency_Seconds = 90;
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this->bStreamInBuildings = true;
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this->bConstructTileWorld = false;
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this->bUseSimMaps = false;
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this->NumNonAutoconstructedTiles = 4;
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this->ZoneThemeForPIE = NULL;
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this->WorldManagerState = WMS_Created;
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this->TileManager = NULL;
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this->X_Size = 10;
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this->Y_Size = 10;
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this->Z_StructuralGrid_Size = 60;
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this->VerticalCellNumOffsetFromOrigin = -20;
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this->TileEdgeSize = 25;
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this->Theme = NULL;
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this->DefaultLootQuotaCategory = TEXT("Standard");
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this->MaxTiles = 16;
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this->bUseFixedSeed = false;
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this->FixedSeed = 0;
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this->DangerPlayerSpawnExclusionRadius = 512.00f;
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this->ObjectivePlayerSpawnExclusionRadius = 512.00f;
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this->CurrentWorldRecord = NULL;
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this->CurrentZoneRecord = NULL;
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this->CloudHelper = NULL;
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this->CurrentZoneIndex = -1;
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this->bHasCreatedMissions = false;
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this->bHasCreatedPrimaryAdditionalFoundations = false;
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this->bHasSpawnedActorsForMissions = false;
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this->bZoneCompleted = false;
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this->bZoneFinished = false;
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this->bCreatedMissionRecord = false;
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this->FinalNumChosenBuildingFoundations = -1;
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this->MaxConsecutiveFails = 20;
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}
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