Files
2026-04-22 15:51:07 +02:00

51 lines
1.7 KiB
C++

#include "FortWorldManager.h"
#include "Net/UnrealNetwork.h"
void AFortWorldManager::OnRep_InitialGlobalWind() {
}
void AFortWorldManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortWorldManager, InitialGlobalWind);
DOREPLIFETIME(AFortWorldManager, FinalNumChosenBuildingFoundations);
DOREPLIFETIME(AFortWorldManager, ChosenBuildingFoundations);
}
AFortWorldManager::AFortWorldManager() {
this->bSavingEnabled = true;
this->SaveFrequency_Seconds = 90;
this->bStreamInBuildings = true;
this->bConstructTileWorld = false;
this->bUseSimMaps = false;
this->NumNonAutoconstructedTiles = 4;
this->ZoneThemeForPIE = NULL;
this->WorldManagerState = WMS_Created;
this->TileManager = NULL;
this->X_Size = 10;
this->Y_Size = 10;
this->Z_StructuralGrid_Size = 60;
this->VerticalCellNumOffsetFromOrigin = -20;
this->TileEdgeSize = 25;
this->Theme = NULL;
this->DefaultLootQuotaCategory = TEXT("Standard");
this->MaxTiles = 16;
this->bUseFixedSeed = false;
this->FixedSeed = 0;
this->DangerPlayerSpawnExclusionRadius = 512.00f;
this->ObjectivePlayerSpawnExclusionRadius = 512.00f;
this->CurrentWorldRecord = NULL;
this->CurrentZoneRecord = NULL;
this->CloudHelper = NULL;
this->CurrentZoneIndex = -1;
this->bHasCreatedMissions = false;
this->bHasCreatedPrimaryAdditionalFoundations = false;
this->bHasSpawnedActorsForMissions = false;
this->bZoneCompleted = false;
this->bZoneFinished = false;
this->bCreatedMissionRecord = false;
this->FinalNumChosenBuildingFoundations = -1;
this->MaxConsecutiveFails = 20;
}