mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
#include "FortWorldItemDefinition.h"
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float UFortWorldItemDefinition::GetMaxDurability(int32 ItemLevel) const {
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return 0.0f;
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}
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int32 UFortWorldItemDefinition::GetFabricationValue(bool bUseDisintegrationOverride) const {
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return 0;
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}
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float UFortWorldItemDefinition::GetDPSAtLevel(int32 ItemLevel) const {
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return 0.0f;
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}
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float UFortWorldItemDefinition::GetDamageAtLevel(int32 ItemLevel) const {
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return 0.0f;
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}
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UFortWorldItemDefinition* UFortWorldItemDefinition::GetAmmoWorldItemDefinition_BP() const {
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return NULL;
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}
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bool UFortWorldItemDefinition::CanBeDisassembled() const {
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return false;
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}
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UFortWorldItemDefinition::UFortWorldItemDefinition() {
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this->AccumulatingStatType = EFortReplicatedStat::None;
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this->DropBehavior = EWorldItemDropBehavior::DropAsPickup;
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this->bIgnoreRespawningForDroppingAsPickup = false;
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this->bCanAutoEquipByClass = true;
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this->bPersistInInventoryWhenFinalStackEmpty = false;
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this->bSupportsQuickbarFocus = true;
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this->bSupportsQuickbarFocusForGamepadOnly = false;
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this->bShouldActivateWhenFocused = true;
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this->bForceFocusWhenAdded = false;
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this->bForceIntoOverflow = false;
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this->bForceStayInOverflow = false;
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this->bDropCurrentItemOnOverflow = true;
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this->bHasDisintegrationValue = false;
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this->bUsesCraftingRecipeToGetDisintegrationValue = false;
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this->bShouldShowItemToast = true;
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this->bShowDirectionalArrowWhenFarOff = true;
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this->bCanBeDropped = true;
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this->bCanBeReplacedByPickup = true;
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this->bItemCanBeStolen = false;
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this->bCanBeDepositedInStorageVault = true;
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this->bItemHasDurability = false;
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this->bAllowedToBeLockedInInventory = false;
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this->bOverridePickupMeshTransform = false;
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this->bDisplayPlayerNameForInventoryActor = false;
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this->bDisplayHealthForInventoryActor = false;
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this->bDisplayShieldForInventoryActor = false;
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this->bAlwaysCountForCollectionQuest = false;
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this->bDropOnDeath = false;
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this->bDropOnLogout = false;
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this->bDropOnDBNO = false;
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this->bDoesNotNeedSourceSchematic = false;
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this->DropCount = -1;
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this->MiniMapViewableDistance = 8000.00f;
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this->DisassembleDurabilityDegradeMinLootPercent = 0.20f;
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this->DisassembleDurabilityDegradeMaxLootPercent = 0.80f;
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this->FabricationValueOverride = -1;
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this->PreferredQuickbarSlot = -1;
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this->MinLevel = 0;
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this->MaxLevel = 0;
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}
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