Files
2026-04-22 15:51:07 +02:00

69 lines
2.4 KiB
C++

#include "FortWorldItemDefinition.h"
float UFortWorldItemDefinition::GetMaxDurability(int32 ItemLevel) const {
return 0.0f;
}
int32 UFortWorldItemDefinition::GetFabricationValue(bool bUseDisintegrationOverride) const {
return 0;
}
float UFortWorldItemDefinition::GetDPSAtLevel(int32 ItemLevel) const {
return 0.0f;
}
float UFortWorldItemDefinition::GetDamageAtLevel(int32 ItemLevel) const {
return 0.0f;
}
UFortWorldItemDefinition* UFortWorldItemDefinition::GetAmmoWorldItemDefinition_BP() const {
return NULL;
}
bool UFortWorldItemDefinition::CanBeDisassembled() const {
return false;
}
UFortWorldItemDefinition::UFortWorldItemDefinition() {
this->AccumulatingStatType = EFortReplicatedStat::None;
this->DropBehavior = EWorldItemDropBehavior::DropAsPickup;
this->bIgnoreRespawningForDroppingAsPickup = false;
this->bCanAutoEquipByClass = true;
this->bPersistInInventoryWhenFinalStackEmpty = false;
this->bSupportsQuickbarFocus = true;
this->bSupportsQuickbarFocusForGamepadOnly = false;
this->bShouldActivateWhenFocused = true;
this->bForceFocusWhenAdded = false;
this->bForceIntoOverflow = false;
this->bForceStayInOverflow = false;
this->bDropCurrentItemOnOverflow = true;
this->bHasDisintegrationValue = false;
this->bUsesCraftingRecipeToGetDisintegrationValue = false;
this->bShouldShowItemToast = true;
this->bShowDirectionalArrowWhenFarOff = true;
this->bCanBeDropped = true;
this->bCanBeReplacedByPickup = true;
this->bItemCanBeStolen = false;
this->bCanBeDepositedInStorageVault = true;
this->bItemHasDurability = false;
this->bAllowedToBeLockedInInventory = false;
this->bOverridePickupMeshTransform = false;
this->bDisplayPlayerNameForInventoryActor = false;
this->bDisplayHealthForInventoryActor = false;
this->bDisplayShieldForInventoryActor = false;
this->bAlwaysCountForCollectionQuest = false;
this->bDropOnDeath = false;
this->bDropOnLogout = false;
this->bDropOnDBNO = false;
this->bDoesNotNeedSourceSchematic = false;
this->DropCount = -1;
this->MiniMapViewableDistance = 8000.00f;
this->DisassembleDurabilityDegradeMinLootPercent = 0.20f;
this->DisassembleDurabilityDegradeMaxLootPercent = 0.80f;
this->FabricationValueOverride = -1;
this->PreferredQuickbarSlot = -1;
this->MinLevel = 0;
this->MaxLevel = 0;
}