mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#include "FortWeaponRangedItemDefinition.h"
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#include "Templates/SubclassOf.h"
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bool UFortWeaponRangedItemDefinition::UseOnTouch() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::ShouldUsePerfectAimWhenTargetingMinSpread() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::ShouldUseNativeWeaponTrace() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::ShouldTraceThroughWorld() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::ShouldTraceThroughPawns() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::ShouldSpawnBulletShellFX() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::ShouldShowReticleHitNotifyAtImpactLocation() const {
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return false;
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}
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TSubclassOf<AFortProjectileBase> UFortWeaponRangedItemDefinition::GetProjectileTemplate() const {
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return NULL;
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}
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UParticleSystem* UFortWeaponRangedItemDefinition::GetBulletShellFXTemplate() const {
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return NULL;
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}
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bool UFortWeaponRangedItemDefinition::ForceProjectileTooltip() const {
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return false;
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}
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bool UFortWeaponRangedItemDefinition::DoNotAllowDoublePump() const {
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return false;
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}
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UFortWeaponRangedItemDefinition::UFortWeaponRangedItemDefinition() {
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this->bUseNativeWeaponTrace = true;
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this->bTraceThroughPawns = false;
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this->bTraceThroughWorld = false;
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this->bShouldSpawnBulletShellFX = false;
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this->bShouldUsePerfectAimWhenTargetingMinSpread = true;
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this->bDoNotAllowDoublePump = false;
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this->bUseOnTouch = false;
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this->bAllowADSInAir = false;
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this->bShowReticleHitNotifyAtImpactLocation = false;
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this->bForceProjectileTooltip = false;
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}
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