Files
UnrealEvent/Project/Source/FortniteGame/Private/FortWeaponRangedItemDefinition.cpp
2026-04-22 15:51:07 +02:00

61 lines
1.6 KiB
C++

#include "FortWeaponRangedItemDefinition.h"
#include "Templates/SubclassOf.h"
bool UFortWeaponRangedItemDefinition::UseOnTouch() const {
return false;
}
bool UFortWeaponRangedItemDefinition::ShouldUsePerfectAimWhenTargetingMinSpread() const {
return false;
}
bool UFortWeaponRangedItemDefinition::ShouldUseNativeWeaponTrace() const {
return false;
}
bool UFortWeaponRangedItemDefinition::ShouldTraceThroughWorld() const {
return false;
}
bool UFortWeaponRangedItemDefinition::ShouldTraceThroughPawns() const {
return false;
}
bool UFortWeaponRangedItemDefinition::ShouldSpawnBulletShellFX() const {
return false;
}
bool UFortWeaponRangedItemDefinition::ShouldShowReticleHitNotifyAtImpactLocation() const {
return false;
}
TSubclassOf<AFortProjectileBase> UFortWeaponRangedItemDefinition::GetProjectileTemplate() const {
return NULL;
}
UParticleSystem* UFortWeaponRangedItemDefinition::GetBulletShellFXTemplate() const {
return NULL;
}
bool UFortWeaponRangedItemDefinition::ForceProjectileTooltip() const {
return false;
}
bool UFortWeaponRangedItemDefinition::DoNotAllowDoublePump() const {
return false;
}
UFortWeaponRangedItemDefinition::UFortWeaponRangedItemDefinition() {
this->bUseNativeWeaponTrace = true;
this->bTraceThroughPawns = false;
this->bTraceThroughWorld = false;
this->bShouldSpawnBulletShellFX = false;
this->bShouldUsePerfectAimWhenTargetingMinSpread = true;
this->bDoNotAllowDoublePump = false;
this->bUseOnTouch = false;
this->bAllowADSInAir = false;
this->bShowReticleHitNotifyAtImpactLocation = false;
this->bForceProjectileTooltip = false;
}