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2026-04-22 15:51:07 +02:00

23 lines
756 B
C++

#include "FortWeaponRangedDual.h"
#include "SkeletalMeshComponentBudgeted.h"
EDualWeaponHand AFortWeaponRangedDual::GetNextFireHand() const {
return EDualWeaponHand::LEFT;
}
EDualWeaponHand AFortWeaponRangedDual::GetLastFireHand() const {
return EDualWeaponHand::LEFT;
}
AFortWeaponRangedDual::AFortWeaponRangedDual() {
this->LeftHandWeaponMesh = CreateDefaultSubobject<USkeletalMeshComponentBudgeted>(TEXT("Left Hand Weapon Mesh"));
this->LeftHandFireAnimation = NULL;
this->LeftCockingAnimation = NULL;
this->LeftHandFireDownsightsAnimation = NULL;
this->LeftWeaponFireMontage = NULL;
this->LeftWeaponFireDownsightsMontage = NULL;
this->LeftWeaponCockingMontage = NULL;
this->LeftWeaponReloadMontage = NULL;
}