Files
2026-04-22 15:51:07 +02:00

64 lines
1.9 KiB
C++

#include "FortWeaponAttrSet.h"
#include "Net/UnrealNetwork.h"
void UFortWeaponAttrSet::OnRep_WeaponVerticalRecoil() {
}
void UFortWeaponAttrSet::OnRep_WeaponSpreadReduction() {
}
void UFortWeaponAttrSet::OnRep_WeaponReloadSpeed() {
}
void UFortWeaponAttrSet::OnRep_WeaponRateOfFire() {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatMultiplier() {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatMaxMultiplier() {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatCoolingMultiplier() {
}
void UFortWeaponAttrSet::OnRep_WeaponOverheatCooldownMultiplier() {
}
void UFortWeaponAttrSet::OnRep_WeaponHorizontalRecoil() {
}
void UFortWeaponAttrSet::OnRep_WeaponChanceToNotConsumeAmmo() {
}
void UFortWeaponAttrSet::OnRep_WeaponAmmoClipSize() {
}
void UFortWeaponAttrSet::OnRep_CharacterItemDurabilityDecayModifier() {
}
void UFortWeaponAttrSet::OnRep_AccumulatedWeaponChanceToNotConsumeAmmo() {
}
void UFortWeaponAttrSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponChanceToNotConsumeAmmo);
DOREPLIFETIME(UFortWeaponAttrSet, AccumulatedWeaponChanceToNotConsumeAmmo);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponRateOfFire);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponHorizontalRecoil);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponVerticalRecoil);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponSpreadReduction);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponReloadSpeed);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponAmmoClipSize);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMaxMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCoolingMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCooldownMultiplier);
DOREPLIFETIME(UFortWeaponAttrSet, CharacterItemDurabilityDecayModifier);
}
UFortWeaponAttrSet::UFortWeaponAttrSet() {
}