mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
#include "FortWeaponAttrSet.h"
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#include "Net/UnrealNetwork.h"
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void UFortWeaponAttrSet::OnRep_WeaponVerticalRecoil() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponSpreadReduction() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponReloadSpeed() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponRateOfFire() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatMultiplier() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatMaxMultiplier() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatCoolingMultiplier() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponOverheatCooldownMultiplier() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponHorizontalRecoil() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponChanceToNotConsumeAmmo() {
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}
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void UFortWeaponAttrSet::OnRep_WeaponAmmoClipSize() {
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}
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void UFortWeaponAttrSet::OnRep_CharacterItemDurabilityDecayModifier() {
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}
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void UFortWeaponAttrSet::OnRep_AccumulatedWeaponChanceToNotConsumeAmmo() {
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}
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void UFortWeaponAttrSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponChanceToNotConsumeAmmo);
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DOREPLIFETIME(UFortWeaponAttrSet, AccumulatedWeaponChanceToNotConsumeAmmo);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponRateOfFire);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponHorizontalRecoil);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponVerticalRecoil);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponSpreadReduction);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponReloadSpeed);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponAmmoClipSize);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatMaxMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCoolingMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, WeaponOverheatCooldownMultiplier);
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DOREPLIFETIME(UFortWeaponAttrSet, CharacterItemDurabilityDecayModifier);
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}
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UFortWeaponAttrSet::UFortWeaponAttrSet() {
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}
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