Files
2026-04-22 15:51:07 +02:00

32 lines
1.1 KiB
C++

#include "FortWeap_BuildingTool.h"
#include "Net/UnrealNetwork.h"
void AFortWeap_BuildingTool::OnRep_DefaultMetadata(UBuildingEditModeMetadata* OldMetadata) {
}
void AFortWeap_BuildingTool::OnBlueprintPaperPulseUpdate(float InCurveVal) {
}
void AFortWeap_BuildingTool::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortWeap_BuildingTool, DefaultMetadata);
}
AFortWeap_BuildingTool::AFortWeap_BuildingTool() {
this->BlueprintPaperMaterial = NULL;
this->BlueprintDiffuseTextures[0] = NULL;
this->BlueprintDiffuseTextures[1] = NULL;
this->BlueprintDiffuseTextures[2] = NULL;
this->BlueprintDiffuseTextures[3] = NULL;
this->BlueprintEmissiveMaskTextures[0] = NULL;
this->BlueprintEmissiveMaskTextures[1] = NULL;
this->BlueprintEmissiveMaskTextures[2] = NULL;
this->BlueprintEmissiveMaskTextures[3] = NULL;
this->BlueprintPaperPulseCurve = NULL;
this->DefaultMetadata = NULL;
this->BlueprintPaperMID = NULL;
this->LastResourceType = EFortResourceType::None;
}