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https://github.com/ApfelTeeSaft/UnrealEvent.git
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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#include "FortThreatVisualsManager.h"
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#include "Net/UnrealNetwork.h"
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bool AFortThreatVisualsManager::StormsExist() const {
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return false;
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}
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void AFortThreatVisualsManager::SetMinimumCloudAltitude(float NewMinimumAltitude) {
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}
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void AFortThreatVisualsManager::SetCloudsAreHidden(bool bHide) {
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}
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void AFortThreatVisualsManager::ResetMinimumCloudAltitude() {
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}
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void AFortThreatVisualsManager::OnRep_ThreatLocations() {
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}
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void AFortThreatVisualsManager::OnRep_StormWinds() {
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}
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void AFortThreatVisualsManager::OnRep_HideClouds() {
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}
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void AFortThreatVisualsManager::OnRep_GoalActorLocations() {
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}
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TArray<FThreatLocationInfo> AFortThreatVisualsManager::GetThreatClouds() const {
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return TArray<FThreatLocationInfo>();
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}
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AThreatCloud* AFortThreatVisualsManager::GetThreatCloud(const FThreatLocationInfo& ThreatLocInfo) const {
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return NULL;
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}
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bool AFortThreatVisualsManager::GetCloudsAreHidden() const {
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return false;
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}
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void AFortThreatVisualsManager::BeginThreatVisualsPrecursor_Implementation(AActor* SourceActor, FVector ThreatLocation) {
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}
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void AFortThreatVisualsManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortThreatVisualsManager, bHideClouds);
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DOREPLIFETIME(AFortThreatVisualsManager, ThreatLocations);
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DOREPLIFETIME(AFortThreatVisualsManager, StormWindArray);
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DOREPLIFETIME(AFortThreatVisualsManager, GoalActorLocations);
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}
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AFortThreatVisualsManager::AFortThreatVisualsManager() {
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this->CloudBlueprint = NULL;
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this->CloudRadius = 2048.00f;
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this->ThreatBoxVolumeTopPadding = 576.00f;
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this->ThreatBoxVolumeBottomPadding = 192.00f;
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this->bUseLocalPlayersOnlyForCloudMinimumHeight = true;
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this->bHideClouds = false;
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this->CloudMinimumHeightAbovePlayers = 2048.00f;
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this->CloudMinimumHeightAboveGround = 2048.00f;
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this->CloudMinimumAltitude = -23040.00f;
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this->CloudMaxVerticalDelta = 1000.00f;
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this->CloudMinSpeed = 50.00f;
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this->CloudMaxSpeed = 500.00f;
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this->StormWindCloudRadius = 4096.00f;
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this->StormWindGoalRadius = 2304.00f;
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this->StormWindFalloffRadius = 1024.00f;
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this->StormWindInactiveMagnitude = 0.49f;
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this->StormWindActiveMagnitude = 1.00f;
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this->StormWindDesiredDeltaBlendTime = 10.00f;
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this->StormWindDirectionAdditionalAngle = 12.50f;
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}
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