Files
2026-04-22 15:51:07 +02:00

78 lines
2.3 KiB
C++

#include "FortThreatVisualsManager.h"
#include "Net/UnrealNetwork.h"
bool AFortThreatVisualsManager::StormsExist() const {
return false;
}
void AFortThreatVisualsManager::SetMinimumCloudAltitude(float NewMinimumAltitude) {
}
void AFortThreatVisualsManager::SetCloudsAreHidden(bool bHide) {
}
void AFortThreatVisualsManager::ResetMinimumCloudAltitude() {
}
void AFortThreatVisualsManager::OnRep_ThreatLocations() {
}
void AFortThreatVisualsManager::OnRep_StormWinds() {
}
void AFortThreatVisualsManager::OnRep_HideClouds() {
}
void AFortThreatVisualsManager::OnRep_GoalActorLocations() {
}
TArray<FThreatLocationInfo> AFortThreatVisualsManager::GetThreatClouds() const {
return TArray<FThreatLocationInfo>();
}
AThreatCloud* AFortThreatVisualsManager::GetThreatCloud(const FThreatLocationInfo& ThreatLocInfo) const {
return NULL;
}
bool AFortThreatVisualsManager::GetCloudsAreHidden() const {
return false;
}
void AFortThreatVisualsManager::BeginThreatVisualsPrecursor_Implementation(AActor* SourceActor, FVector ThreatLocation) {
}
void AFortThreatVisualsManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortThreatVisualsManager, bHideClouds);
DOREPLIFETIME(AFortThreatVisualsManager, ThreatLocations);
DOREPLIFETIME(AFortThreatVisualsManager, StormWindArray);
DOREPLIFETIME(AFortThreatVisualsManager, GoalActorLocations);
}
AFortThreatVisualsManager::AFortThreatVisualsManager() {
this->CloudBlueprint = NULL;
this->CloudRadius = 2048.00f;
this->ThreatBoxVolumeTopPadding = 576.00f;
this->ThreatBoxVolumeBottomPadding = 192.00f;
this->bUseLocalPlayersOnlyForCloudMinimumHeight = true;
this->bHideClouds = false;
this->CloudMinimumHeightAbovePlayers = 2048.00f;
this->CloudMinimumHeightAboveGround = 2048.00f;
this->CloudMinimumAltitude = -23040.00f;
this->CloudMaxVerticalDelta = 1000.00f;
this->CloudMinSpeed = 50.00f;
this->CloudMaxSpeed = 500.00f;
this->StormWindCloudRadius = 4096.00f;
this->StormWindGoalRadius = 2304.00f;
this->StormWindFalloffRadius = 1024.00f;
this->StormWindInactiveMagnitude = 0.49f;
this->StormWindActiveMagnitude = 1.00f;
this->StormWindDesiredDeltaBlendTime = 10.00f;
this->StormWindDirectionAdditionalAngle = 12.50f;
}