mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include "FortSpline.h"
|
|
|
|
void UFortSpline::SetupSpline(TArray<FVector> ControlPoints, float InDuration) {
|
|
}
|
|
|
|
void UFortSpline::SetDuration(float InDuration) {
|
|
}
|
|
|
|
bool UFortSpline::IsValid() const {
|
|
return false;
|
|
}
|
|
|
|
float UFortSpline::GetVelocityCorrectedTime(float Time) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
FVector UFortSpline::GetTangentFromTime(float Time) const {
|
|
return FVector{};
|
|
}
|
|
|
|
FVector UFortSpline::GetStartPoint() const {
|
|
return FVector{};
|
|
}
|
|
|
|
float UFortSpline::GetSplineLengthAtTime(float Time, float StepSize) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
float UFortSpline::GetSplineLength(float StepSize) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
FVector UFortSpline::GetPositionFromTime(float Time) const {
|
|
return FVector{};
|
|
}
|
|
|
|
FVector UFortSpline::GetNormalFromTime(float Time) const {
|
|
return FVector{};
|
|
}
|
|
|
|
FVector UFortSpline::GetEndPoint() const {
|
|
return FVector{};
|
|
}
|
|
|
|
float UFortSpline::GetDuration() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
FVector UFortSpline::GetBinormalFromTime(float Time) const {
|
|
return FVector{};
|
|
}
|
|
|
|
void UFortSpline::EnableConstantVelocity(bool ConstVelEnabled) {
|
|
}
|
|
|
|
void UFortSpline::DrawDebugSpline(UObject* WorldContextObject, int32 Steps, float LifeTime, float Thickness, bool bPersistent, bool bJustDrawSpline, float BasisLength) {
|
|
}
|
|
|
|
void UFortSpline::ClearSpline() {
|
|
}
|
|
|
|
void UFortSpline::AddControlPoint(const FVector& Point, int32 Index) {
|
|
}
|
|
|
|
UFortSpline::UFortSpline() {
|
|
this->bConstantVelocity = false;
|
|
}
|
|
|