mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
95 lines
3.4 KiB
C++
95 lines
3.4 KiB
C++
#include "FortRangedWeaponStats.h"
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FFortRangedWeaponStats::FFortRangedWeaponStats() {
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this->Spread = 0.00f;
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this->SpreadDownsights = 0.00f;
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this->StandingStillSpreadMultiplier = 0.00f;
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this->AthenaCrouchingSpreadMultiplier = 0.00f;
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this->AthenaJumpingFallingSpreadMultiplier = 0.00f;
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this->AthenaSprintingSpreadMultiplier = 0.00f;
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this->MinSpeedForSpreadMultiplier = 0.00f;
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this->MaxSpeedForSpreadMultiplier = 0.00f;
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this->SpreadDownsightsAdditionalCooldownTime = 0.00f;
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this->HeatX1 = 0.00f;
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this->HeatY1 = 0.00f;
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this->HeatX2 = 0.00f;
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this->HeatY2 = 0.00f;
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this->HeatX3 = 0.00f;
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this->HeatY3 = 0.00f;
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this->HeatXScale = 0.00f;
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this->HeatYScale = 0.00f;
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this->CoolX1 = 0.00f;
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this->CoolY1 = 0.00f;
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this->CoolX2 = 0.00f;
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this->CoolY2 = 0.00f;
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this->CoolX3 = 0.00f;
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this->CoolY3 = 0.00f;
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this->CoolXScale = 0.00f;
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this->CoolYScale = 0.00f;
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this->PerfectAimCooldown = 0.00f;
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this->BulletsPerCartridge = 0;
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this->FiringRate = 0.00f;
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this->ROFScale = 0.00f;
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this->BurstFiringRate = 0.00f;
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this->FiringRateDownsightsMultiplier = 0.00f;
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this->AutofireAcquisitionDelay = 0.00f;
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this->AutofireCooldown = 0.00f;
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this->RecoilVert = 0.00f;
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this->RecoilVertScale = 0.00f;
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this->RecoilVertScaleGamepad = 0.00f;
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this->VertRecoilDownChance = 0.00f;
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this->RecoilHoriz = 0.00f;
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this->RecoilHorizScale = 0.00f;
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this->RecoilHorizScaleGamepad = 0.00f;
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this->RecoilInterpSpeed = 0.00f;
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this->RecoilRecoveryInterpSpeed = 0.00f;
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this->RecoilRecoveryDelay = 0.00f;
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this->RecoilRecoveryFraction = 0.00f;
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this->RecoilDownsightsMultiplier = 0.00f;
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this->AthenaRecoilMagnitudeMin = 0.00f;
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this->AthenaRecoilMagnitudeMax = 0.00f;
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this->AthenaRecoilMagnitudeScale = 0.00f;
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this->AthenaRecoilAngleMin = 0.00f;
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this->AthenaRecoilAngleMax = 0.00f;
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this->AthenaRecoilRollMagnitudeMin = 0.00f;
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this->AthenaRecoilRollMagnitudeMax = 0.00f;
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this->AthenaRecoilInterpSpeed = 0.00f;
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this->AthenaRecoilRecoveryInterpSpeed = 0.00f;
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this->AthenaRecoilDownsightsMultiplier = 0.00f;
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this->AthenaRecoilHipFireMultiplier = 0.00f;
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this->AthenaAimAssistRange = 0.00f;
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this->ADSTransitionInTime = 0.00f;
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this->ADSTransitionOutTime = 0.00f;
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this->MaxSpareAmmo = 0;
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this->BulletsPerTracer = 0;
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this->AIDelayBeforeFiringMin = 0.00f;
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this->AIDelayBeforeFiringMax = 0.00f;
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this->AIFireDurationMin = 0.00f;
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this->AIFireDurationMax = 0.00f;
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this->AIMinSpreadDuration = 0.00f;
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this->AIMaxSpreadDuration = 0.00f;
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this->AIDurationSpreadMultiplier = 0.00f;
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this->AIAdditionalSpreadForTargetMovingLaterally = 0.00f;
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this->AIAthenaHearFiringNoiseRange = 0.00f;
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this->EQSDensity = 0.00f;
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this->MinApproachRange = 0.00f;
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this->MinActualRange = 0.00f;
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this->MinPreferredRange = 0.00f;
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this->MinPreferredRangeEQS = 0.00f;
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this->MaxPreferredRangeEQS = 0.00f;
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this->MaxPreferredRange = 0.00f;
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this->MaxActualRange = 0.00f;
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this->MaxApproachRange = 0.00f;
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this->SweepRadius = 0.00f;
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this->AutoReloadDelayOverride = 0.00f;
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this->OverheatingMaxValue = 0.00f;
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this->OverheatHeatingValue = 0.00f;
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this->OverheatingCoolingValue = 0.00f;
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this->HeatingCooldownDelay = 0.00f;
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this->OverheatedCooldownDelay = 0.00f;
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this->FortHomingTurnSpeedMin = 0.00f;
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this->FortHomingTurnSpeedMax = 0.00f;
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this->FortHomingTimeUntilMaxTurnSpeed = 0.00f;
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}
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