mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
9 lines
335 B
C++
9 lines
335 B
C++
#include "FortProjectile_MOBATurret.h"
|
|
|
|
void AFortProjectile_MOBATurret::OnHomingTargetDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
|
|
}
|
|
|
|
AFortProjectile_MOBATurret::AFortProjectile_MOBATurret() {
|
|
}
|
|
|