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2026-04-22 15:51:07 +02:00

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335 B
C++

#include "FortProjectile_MOBATurret.h"
void AFortProjectile_MOBATurret::OnHomingTargetDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}
AFortProjectile_MOBATurret::AFortProjectile_MOBATurret() {
}