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2026-04-22 15:51:07 +02:00

35 lines
1.2 KiB
C++

#include "FortPlaysetItemDefinition.h"
ULevelStreamingDynamic* UFortPlaysetItemDefinition::SpawnPlaysetFromStruct(AActor* WorldContextObject, const FFortPlaysetStreamingData& LevelData) {
return NULL;
}
ULevelStreamingDynamic* UFortPlaysetItemDefinition::SpawnPlayset(AActor* WorldContextObject, UFortPlaysetItemDefinition* Playset, FVector Location, FRotator Rotation, FFortPlaysetStreamingData& OutLevelData) {
return NULL;
}
void UFortPlaysetItemDefinition::SpawnActorsInPlayset(AActor* WorldContextObject, UFortPlaysetItemDefinition* Playset) {
}
FName UFortPlaysetItemDefinition::GetPlaysetName() const {
return NAME_None;
}
FVector UFortPlaysetItemDefinition::AdjustToFinalLocation(UObject* WorldContextObject, UFortPlaysetItemDefinition* Playset, FVector BaseLocation, FRotator Rotation) {
return FVector{};
}
UFortPlaysetItemDefinition::UFortPlaysetItemDefinition() {
this->SizeX = 1;
this->SizeY = 1;
this->SizeZ = 6;
this->ZSnapTolerance = 5.00f;
this->OffsetType = EPlaysetOffsetType::CustomOffsetFromCorner;
this->bAdjustForWorldCollision = false;
this->LevelSaveRecord = NULL;
this->bHasBeenCooked = false;
this->TotalCreativeActorSize = 0;
this->TotalCreativeActorInstanceSize = 0;
}