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https://github.com/ApfelTeeSaft/UnrealEvent.git
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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#include "FortPlaysetItemDefinition.h"
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ULevelStreamingDynamic* UFortPlaysetItemDefinition::SpawnPlaysetFromStruct(AActor* WorldContextObject, const FFortPlaysetStreamingData& LevelData) {
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return NULL;
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}
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ULevelStreamingDynamic* UFortPlaysetItemDefinition::SpawnPlayset(AActor* WorldContextObject, UFortPlaysetItemDefinition* Playset, FVector Location, FRotator Rotation, FFortPlaysetStreamingData& OutLevelData) {
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return NULL;
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}
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void UFortPlaysetItemDefinition::SpawnActorsInPlayset(AActor* WorldContextObject, UFortPlaysetItemDefinition* Playset) {
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}
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FName UFortPlaysetItemDefinition::GetPlaysetName() const {
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return NAME_None;
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}
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FVector UFortPlaysetItemDefinition::AdjustToFinalLocation(UObject* WorldContextObject, UFortPlaysetItemDefinition* Playset, FVector BaseLocation, FRotator Rotation) {
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return FVector{};
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}
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UFortPlaysetItemDefinition::UFortPlaysetItemDefinition() {
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this->SizeX = 1;
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this->SizeY = 1;
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this->SizeZ = 6;
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this->ZSnapTolerance = 5.00f;
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this->OffsetType = EPlaysetOffsetType::CustomOffsetFromCorner;
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this->bAdjustForWorldCollision = false;
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this->LevelSaveRecord = NULL;
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this->bHasBeenCooked = false;
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this->TotalCreativeActorSize = 0;
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this->TotalCreativeActorInstanceSize = 0;
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}
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