mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
#include "FortPlayerMannequin.h"
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void AFortPlayerMannequin::UpdateMorphTargets() {
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}
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void AFortPlayerMannequin::ToggleGenderBP() {
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}
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bool AFortPlayerMannequin::SetWeaponSkeletalMesh(USkeletalMesh* SkeletalMesh) {
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return false;
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}
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void AFortPlayerMannequin::SetSkeletalMesh(USkeletalMesh* SkeletalMesh) {
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}
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bool AFortPlayerMannequin::SetPart(EFortCustomPartType Part, UCustomCharacterPart* PartAsset) {
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return false;
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}
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void AFortPlayerMannequin::SetHeroType(UFortHeroType* NewHeroType) {
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}
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void AFortPlayerMannequin::SetAthenaCharacterDefAndVariants(UAthenaCharacterItemDefinition* NewAthenaCharacter, const TArray<FMcpVariantChannelInfo>& InOverrideVariants) {
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}
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bool AFortPlayerMannequin::RemovePart(EFortCustomPartType Part) {
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return false;
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}
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USkeletalMeshComponent* AFortPlayerMannequin::GetPartSkeletalMeshComponent(EFortCustomPartType Part) const {
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return NULL;
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}
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EFortCustomGender AFortPlayerMannequin::GetGender() const {
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return EFortCustomGender::Invalid;
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}
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void AFortPlayerMannequin::GetAllPartSkeletalMeshComponents(TArray<USkeletalMeshComponent*>& SkeletalMeshComponents) {
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}
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bool AFortPlayerMannequin::CyclePartBP(EFortCustomPartType Part, bool bNextPart) {
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return false;
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}
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AFortPlayerMannequin::AFortPlayerMannequin() {
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this->CurrentFortHeroType = NULL;
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this->AthenaCharacter = NULL;
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this->AthenaBackBling = NULL;
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this->CharacterParts[0] = NULL;
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this->CharacterParts[1] = NULL;
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this->CharacterParts[2] = NULL;
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this->CharacterParts[3] = NULL;
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this->CharacterParts[4] = NULL;
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this->CharacterParts[5] = NULL;
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this->CharacterParts[6] = NULL;
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this->MannequinBoundsScale = 1.00f;
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this->bIsMannequinVisible = true;
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this->bMannequinCastsHiddenShadow = false;
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this->CharacterPartList[0] = NULL;
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this->CharacterPartList[1] = NULL;
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this->CharacterPartList[2] = NULL;
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this->CharacterPartList[3] = NULL;
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this->CharacterPartList[4] = NULL;
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this->CharacterPartList[5] = NULL;
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this->CharacterPartColorSwatches[0] = NULL;
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this->CharacterPartColorSwatches[1] = NULL;
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this->CharacterPartColorSwatches[2] = NULL;
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this->CharacterPartColorSwatches[3] = NULL;
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this->CharacterPartColorSwatches[4] = NULL;
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this->CharacterPartColorSwatches[5] = NULL;
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this->CharacterPartColorSwatches[6] = NULL;
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this->ColorSwatchesForCharacterParts[0] = NULL;
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this->ColorSwatchesForCharacterParts[1] = NULL;
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this->ColorSwatchesForCharacterParts[2] = NULL;
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this->ColorSwatchesForCharacterParts[3] = NULL;
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this->ColorSwatchesForCharacterParts[4] = NULL;
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this->ColorSwatchesForCharacterParts[5] = NULL;
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this->AccessoryColorSwatchHandler[0] = NULL;
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this->AccessoryColorSwatchHandler[1] = NULL;
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this->AccessoryColorSwatchHandler[2] = NULL;
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this->AccessoryColorSwatchHandler[3] = NULL;
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this->AccessoryColorSwatchHandler[4] = NULL;
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this->AccessoryColorSwatchHandler[5] = NULL;
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this->ColorSwatches[0] = NULL;
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this->ColorSwatches[1] = NULL;
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this->WeaponSkeletalMesh = NULL;
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this->WeaponAttachSocket = TEXT("RightHand");
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this->bInitialized = false;
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}
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