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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 19:23:19 +00:00
36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
#include "FortPlayerInput.h"
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UFortPlayerInput::UFortPlayerInput() {
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this->CampaignDefaultKBMPresetName = TEXT("ConfigKBM_Campaign");
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this->AthenaDefaultKBMPresetName = TEXT("ConfigKBM_Athena");
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this->CampaignKBMResetToDefaultPresetNames.AddDefaulted(2);
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this->AthenaKBMResetToDefaultPresetNames.AddDefaulted(2);
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this->DefaultGamepadPresetName = TEXT("ConfigG");
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this->DefaultGamepadPresetNameAthena = TEXT("ConfigG_Athena");
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this->DefaultGamepadPresetNameAthenaMobile = TEXT("ConfigG_Athena");
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this->CustomGamepadPresetNameAthena = TEXT("ConfigCustom_Athena");
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this->FortPlayerInputSettingsNames.AddDefaulted(16);
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this->MotionYawAxis = EFortMotionYawAxis::Roll;
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this->bApplyGamepadDownsightsLookScale = false;
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this->TargetingMultiplier = 1.00f;
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this->ScopedMultiplier = 1.00f;
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this->GamepadTargetingMultiplier = 0.65f;
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this->GamepadScopedMultiplier = 0.65f;
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this->GamepadBuildingMultiplier = 1.00f;
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this->GamepadEditModeMultiplier = 1.00f;
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this->bInvertedPitchForMotion = false;
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this->bInvertedYawMobile = false;
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this->MotionTargetingMultiplier = 0.00f;
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this->MotionScopedMultiplier = 0.00f;
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this->MotionHarvestingToolMultiplier = 0.00f;
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this->GamepadMoveStickDeadZone = 0.24f;
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this->GamepadLookStickDeadZone = 0.27f;
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this->DesiredKBMPlayerInputSettings = NULL;
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this->DesiredGamepadPlayerInputSettings = NULL;
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this->InputActionTypeFriendlyNames.AddDefaulted(4);
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this->InputActionGroupContexts.AddDefaulted(302);
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this->InputActionGroupExemptFromAllModesCheck.AddDefaulted(17);
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this->bReduceAimAssistWhileScoped = true;
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}
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