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https://github.com/ApfelTeeSaft/UnrealEvent.git
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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#include "FortPlayerAnimInstance_ATVDriver.h"
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void UFortPlayerAnimInstance_ATVDriver::AnimNotify_JumpEntered() {
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}
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UFortPlayerAnimInstance_ATVDriver::UFortPlayerAnimInstance_ATVDriver() {
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this->AbsSteerAngle = 0.00f;
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this->bInAir = false;
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this->bIsInRollAngleThreshold = false;
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this->bIsDriveStarting = false;
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this->bIsSteeringRotating = false;
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this->bIsStopped = false;
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this->bIsSlowingDown = false;
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this->bIsDrivingFast = false;
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this->bIsTurningRightHard = false;
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this->bIsTurningLeftHard = false;
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this->bIsBraking = false;
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this->bIsBoosting = false;
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this->bIsJumpTrick = false;
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this->JumpPlayRate = 0.00f;
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this->bIsJumpFlipping = false;
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this->bShouldEnableAO = false;
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this->bIsBodyDragging = false;
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this->FallDistanceJumpingThreshold = 95.00f;
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this->FallDistanceJumpTrickThreshold = 145.00f;
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this->RollAngleThreshold = 60.00f;
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this->StartSpeedThreshold = 400.00f;
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this->SlowingSpeedThreshold = 200.00f;
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this->FastSpeedThreshold = 10.00f;
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this->BrakingDeltaThreshold = 20.00f;
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this->SteerHardAngleThreshold = 34.00f;
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this->GroundTraceUpOffset = 10.00f;
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this->GroundTraceLength = 200.00f;
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this->bIsJumpingAndNotRolling = false;
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this->bIsOnGroundAndNotRolling = false;
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this->bIsOnGroundAndBoosting = false;
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this->bPlayPivotOnGroundAndNotBoosting = false;
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this->LandStartPosition = 0.00f;
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}
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