Files
UnrealEvent/Project/Source/FortniteGame/Private/FortPlayerAnimInstance_ATVDriver.cpp
2026-04-22 15:51:07 +02:00

41 lines
1.4 KiB
C++

#include "FortPlayerAnimInstance_ATVDriver.h"
void UFortPlayerAnimInstance_ATVDriver::AnimNotify_JumpEntered() {
}
UFortPlayerAnimInstance_ATVDriver::UFortPlayerAnimInstance_ATVDriver() {
this->AbsSteerAngle = 0.00f;
this->bInAir = false;
this->bIsInRollAngleThreshold = false;
this->bIsDriveStarting = false;
this->bIsSteeringRotating = false;
this->bIsStopped = false;
this->bIsSlowingDown = false;
this->bIsDrivingFast = false;
this->bIsTurningRightHard = false;
this->bIsTurningLeftHard = false;
this->bIsBraking = false;
this->bIsBoosting = false;
this->bIsJumpTrick = false;
this->JumpPlayRate = 0.00f;
this->bIsJumpFlipping = false;
this->bShouldEnableAO = false;
this->bIsBodyDragging = false;
this->FallDistanceJumpingThreshold = 95.00f;
this->FallDistanceJumpTrickThreshold = 145.00f;
this->RollAngleThreshold = 60.00f;
this->StartSpeedThreshold = 400.00f;
this->SlowingSpeedThreshold = 200.00f;
this->FastSpeedThreshold = 10.00f;
this->BrakingDeltaThreshold = 20.00f;
this->SteerHardAngleThreshold = 34.00f;
this->GroundTraceUpOffset = 10.00f;
this->GroundTraceLength = 200.00f;
this->bIsJumpingAndNotRolling = false;
this->bIsOnGroundAndNotRolling = false;
this->bIsOnGroundAndBoosting = false;
this->bPlayPivotOnGroundAndNotBoosting = false;
this->LandStartPosition = 0.00f;
}