mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
249 lines
10 KiB
C++
249 lines
10 KiB
C++
#include "FortPlayerAnimInstance.h"
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void UFortPlayerAnimInstance::HandleBeginSkydiving() {
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}
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float UFortPlayerAnimInstance::GetRelativeAngle(float MovementAngle, EFortCardinalDirection Direction, bool bMirrorBackside) const {
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return 0.0f;
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}
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EFortCardinalDirection UFortPlayerAnimInstance::GetCardinalDirectionFromAngle(float Angle, float DeadZoneAngle) const {
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return EFortCardinalDirection::North;
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}
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void UFortPlayerAnimInstance::AnimNotify_StopFireFX(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_SkydiveAdditiveEnd(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_PlayWeaponInspect(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_PlaySecondaryFireFX(const UAnimNotify* Notify) {
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}
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void UFortPlayerAnimInstance::AnimNotify_PlayFireFX(const UAnimNotify* Notify) {
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}
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UFortPlayerAnimInstance::UFortPlayerAnimInstance() {
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this->DeltaTime = 0.00f;
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this->FortPlayerPawn = NULL;
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this->BodyType = (EFortCustomBodyType)0;
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this->AnimBodyType = EFortPlayerAnimBodyType::Small;
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this->Gender = EFortCustomGender::Invalid;
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this->FallAnimDuration = 0.00f;
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this->FallPlayRate = 0.00f;
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this->FortPlayerPawnAthena = NULL;
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this->JogStartSpeedWarpingAlpha = 0.00f;
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this->SlopeWarpingAlpha = 0.00f;
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this->DBNOSlopeWarpingAlpha = 0.00f;
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this->DBNOTurnPlayRate = 0.00f;
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this->ADSToNonADSBlendTime = 0.00f;
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this->NonADSToADSBlendTime = 0.00f;
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this->RightHandIKAlpha = 0.00f;
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this->LeftHandIKAlpha = 0.00f;
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this->LeftHandFKAlpha = 0.00f;
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this->bEnableHandIK = true;
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this->SnapWeapon_LHandAlpha = 0.00f;
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this->LegIKAlpha = 0.00f;
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this->bIsSlopeSliding = false;
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this->SlopeSlidingPitch = 0.00f;
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this->SlopeSlidingRoll = 0.00f;
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this->JumpAdditiveLayerAlpha = 0.00f;
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this->JumpAdditiveLeanAlpha = 0.00f;
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this->DisableArmsHeadAdditiveCurveAlpha = 0.00f;
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this->DisableIKRootAdditiveCurveAlpha = 0.00f;
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this->DisableUpperBodyAdditiveMeshSpaceCurveAlpha = 0.00f;
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this->AimPitchAdjustment = 0.00f;
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this->AimYawAdjustment = 0.00f;
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this->MaxAimYawAdjustment = 88.00f;
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this->MaxPitch = 88.00f;
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this->MaxYaw = 88.00f;
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this->ReticleAimDistance = 300.00f;
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this->AimAdjustmentInterpSpeed = 12.00f;
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this->AimTwistCorrectionExponent = 4.00f;
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this->AimDriverDownwardPitchCorrectionScale = -0.75f;
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this->AimDriverUpwardPitchCorrectionScale = -0.75f;
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this->WeaponAimingFreezeCurveName = TEXT("WeaponAimingFreeze");
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this->ConsumableOffsetPose = NULL;
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this->bAimWeaponTowardsReticle = false;
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this->bDebugWeaponAiming = false;
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this->bCachedPawnTransform = false;
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this->bHasValidWeaponMuzzleSocket = false;
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this->bUseCustomFloorOffset = false;
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this->bPlayConsumableOffsetPose = false;
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this->bIsOnGround = false;
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this->bIsTargeting = false;
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this->bPlayUpperBodyTargeting = false;
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this->bPlayingRootMotion = false;
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this->bIsStunned = false;
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this->bIsMontagePlaying = false;
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this->bIsPlayingMeleeAnim = false;
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this->bIsGoingCommando = false;
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this->bWasRelaxedLevel1 = false;
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this->bTempIsRelaxedLevel1 = false;
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this->bIsCrouching = false;
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this->bIsCrouchMoving = false;
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this->bIsCrouchSprinting = false;
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this->bUsingHoverboard = false;
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this->bIsSprinting = false;
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this->bIsAccelerating2D = false;
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this->bIsMoving2D = false;
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this->bIsAboveMinimumLocomotionSpeed = false;
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this->bIsBackpedaling = false;
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this->bShouldWalkRightFootFwd = false;
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this->bShouldPlayJogStartTransition = false;
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this->bShouldPlayJogStopTransition = false;
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this->bShouldPlayJogPivotTransition = false;
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this->bStartTransitionActive = false;
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this->bStopTransitionActive = false;
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this->bPivotTransitionActive = false;
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this->bShouldPlayPostPivotTransition = false;
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this->bShouldEarlyOutStartState = false;
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this->bShouldEarlyOutStopState = false;
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this->bShouldEarlyOutPivotState = false;
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this->bIsDBNO = false;
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this->bIsUsingJetpack = false;
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this->bIsUsingRemoteControlPawn = false;
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this->bIsInVehicle = false;
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this->bIsInShoppingCart = false;
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this->bIsShoppingCartFrontPassenger = false;
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this->bIsShoppingCartSidePassenger = false;
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this->bIsInCannon = false;
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this->bHasFacialAnimationData = false;
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this->bStopJogDoOnceTriggered = false;
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this->bStartJogDoOnceTriggered = false;
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this->bPivotTransitionDoOnceTriggered = true;
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this->bPostPivotTransitionDoOnceTriggered = false;
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this->bIsFallingSlow = false;
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this->bIsFloatingHigher = false;
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this->bIsFloatingHigherInAir = false;
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this->bIsBalloonInAir = false;
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this->bHasBalloons = false;
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this->bIsGhost = false;
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this->bHasIcyFeet = false;
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this->bIsMovingAndInMotionEmote = false;
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this->bIsPlayingEmote = false;
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this->bIsGrappleRopeActive = false;
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this->BuildingState = EFortBuildingState::Placement;
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this->TargetingWeight = 0.00f;
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this->MeleeTwistCurveValue = 0.00f;
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this->JumpUpperBodyBlendWeight = 0.00f;
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this->RightArmMaskWeight = 0.00f;
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this->LeftArmMaskWeight = 0.00f;
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this->UpperBodyNoAdditivesMaskWeight = 0.00f;
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this->LocomotionAdditiveAlpha = 0.00f;
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this->LocalAccelYawAngle = 0.00f;
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this->LocalAccelYawAngleLastTick = 0.00f;
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this->LocalAccelDeltaYawAngle = 0.00f;
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this->MaxSpeed = 0.00f;
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this->VelocityZ = 0.00f;
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this->Speed2D = 0.00f;
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this->LocalVelocityYawAngle = 0.00f;
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this->LocalVelocityYawAngleMinusJogBlendSpaceRotation = 0.00f;
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this->LocalVelocityYawAngleMinusMeleeTwist = 0.00f;
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this->LocalAccelVelocityYawDelta = 0.00f;
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this->SpeedAdjustedPlayRate = 0.00f;
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this->LeanAdditiveAlpha = 0.00f;
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this->LeanAngle = 0.00f;
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this->SprintYawAngle = 0.00f;
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this->LocomotionTransitionAdditiveAlpha = 0.00f;
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this->StartStateWeight = 0.00f;
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this->StartStateRotationMultiplier = 0.00f;
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this->StartAnimDeltaAngleNorth = 0.00f;
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this->StartAnimDeltaAngleEast = 0.00f;
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this->StartAnimDeltaAngleSouth = 0.00f;
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this->StartAnimDeltaAngleWest = 0.00f;
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this->StopStateRotationMultiplier = 0.00f;
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this->StopStateWeight = 0.00f;
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this->StopAnimDeltaAngle = 0.00f;
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this->JogPrePivotTimer = 0.00f;
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this->PivotStateWeight = 0.00f;
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this->PrePivotAnimDeltaAngle = 0.00f;
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this->PostPivotAnimDeltaAngle = 0.00f;
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this->TransitionPlayRate = 0.00f;
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this->YawDeltaCurrentTick = 0.00f;
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this->YawDeltaLastTick = 0.00f;
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this->YawDeltaSmoothed = 0.00f;
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this->AbsYawDeltaSmoothed = 0.00f;
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this->PawnToVehicleDeltaYawAngleDegrees = 0.00f;
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this->LastPawnToVehicleDeltaYawAngleDegrees = 0.00f;
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this->WeaponCoreAnim = EFortWeaponCoreAnimation::MAX;
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this->WeaponAnimSet = NULL;
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this->PreviousFrameLocomotionCardinalDirection = EFortCardinalDirection::North;
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this->LocomotionCardinalDirection = EFortCardinalDirection::North;
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this->StartTransitionInitialDirection = EFortCardinalDirection::North;
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this->StopCardinalDirection = EFortCardinalDirection::North;
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this->PrePivotCardinalDirection = EFortCardinalDirection::North;
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this->PostPivotCardinalDirection = EFortCardinalDirection::North;
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this->TargetingSpeed = 12.00f;
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this->JumpUpperBodyBlendSpeed = 12.00f;
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this->TargetingWeightInLocomotion = 0.00f;
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this->MinimumLocomotionSpeed = 6.00f;
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this->BackpedalSpeedThresholdAngle = 108.00f;
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this->SpeedAdjustedPlayratePivotSpeed = 4.00f;
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this->AuthoredCrouchSprintSpeed = 200.00f;
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this->AuthoredCrouchWalkSpeed = 200.00f;
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this->AuthoredCrouchJogSpeed = 200.00f;
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this->AuthoredSprintSpeed = 600.00f;
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this->AuthoredWalkSpeed = 150.00f;
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this->AuthoredJogBwdSpeed = 250.00f;
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this->AuthoredJogFwdSpeed = 365.00f;
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this->AuthoredJogStrafeSpeed = 365.00f;
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this->LeanFadeInSpeed = 6.00f;
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this->LeanFadeOutSpeed = 8.00f;
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this->LeanAngleMultiplier = 3.40f;
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this->LeanAngleBackpedalMultiplier = 0.30f;
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this->SprintYawAngleInterpSpeed = 12.00f;
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this->SprintYawAngleFadeOutSpeed = 10.00f;
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this->LocomotionDeadZoneAngle = 6.00f;
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this->StartStateRotationFadeInSpeed = 5.00f;
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this->StopStateRotationFadeOutSpeed = 3.00f;
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this->JogPivotTimeToPivot = 0.12f;
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this->PostPivotAnimInterpSpeed = 4.00f;
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this->MaxAllowedPivotRotation = 55.00f;
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this->MeleeTwistCurveValueName = TEXT("MeleeTwist");
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this->MeleeAnimCurveValueName = TEXT("MeleeAnim");
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this->AdditiveLayerCurveValueName = TEXT("AdditiveLayer");
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this->MaskRightArmCurveValueName = TEXT("MaskRightArm");
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this->StartAnimCurveValueName = TEXT("StartAnim");
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this->StopAnimCurveValueName = TEXT("StopAnim");
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this->PivotAnimCurveValueName = TEXT("PivotAnim");
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this->bEnableAdditiveLayer = true;
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this->bShouldDisableJogTransitions = false;
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this->bIsShieldUp = false;
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this->bIsJumpBoosting = false;
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this->bIsRelaxedLevel1AndNotJumpBoosting = false;
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this->bPlayWeaponInspect = false;
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this->bInterruptWeaponInspect = false;
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this->bInterruptWeaponInspectNoBlend = false;
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this->bPlayRelaxedEntry = false;
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this->bInterruptRelaxedEntryNoBlend = false;
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this->HeadTrackingReticleSocketName = TEXT("Glasses");
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this->HeadTrackingReticleSocketLookAtAxis = EAxis::Y;
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this->HeadTrackingReticleInterpSpeed = 12.00f;
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this->HeadTrackingReticlePitchAlpha = 0.50f;
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this->HeadTrackingReticleAimDistance = 100.00f;
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this->HeadTrackingReticleAimDistanceDownsights = 60.00f;
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this->IdlePelvisOffsetAlpha = 0.00f;
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this->PawnLOD = 0;
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this->WeaponInspectDelayTimeRemaining = 0.00f;
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this->MinDelayBetweenWeaponInspects = 0.00f;
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this->DisabledFullBodySprintTimeRemaining = 0.00f;
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this->bIsFullBodySprintTransitionDisabled = false;
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this->bTransition_FullBody_Sprinting = false;
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this->bTransition_FullBody_Stunned = false;
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this->bTransition_FullBody_DBNOMove = false;
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this->bTransition_FullBody_DBNOTurn = false;
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this->bTransition_Fullbody_LaunchpadTakeOff = false;
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this->bEarlyOut_Lowerbody_Turns = false;
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this->bTransition_LowerBody_Shuffle = false;
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this->bTransition_LowerBody_Movement = false;
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this->bTransition_LocomotionAdditive_CrouchTurning = false;
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this->bLocomotion_Idles_to_Turns = false;
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this->bFullBodyAdditives_NewFallAdditive_to_BalloonLoop = false;
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}
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