Files
UnrealEvent/Project/Source/FortniteGame/Private/FortPickupInstigatorRegistryComponent.cpp
2026-04-22 15:51:07 +02:00

37 lines
1.2 KiB
C++

#include "FortPickupInstigatorRegistryComponent.h"
#include "Net/UnrealNetwork.h"
void UFortPickupInstigatorRegistryComponent::RemovePickupInstigator(UObject* PickupInstigator) {
}
void UFortPickupInstigatorRegistryComponent::NotifyItemRemoved(int32 TrackedIndex) {
}
void UFortPickupInstigatorRegistryComponent::HandleMinigameEnded() {
}
bool UFortPickupInstigatorRegistryComponent::GetInstigatorData(int32 TrackedIndex, FPickupInstigatorData& InstigatorData) const {
return false;
}
bool UFortPickupInstigatorRegistryComponent::GetInstigator(int32 TrackedIndex, FPickupInstigator& PickupInstigator) const {
return false;
}
void UFortPickupInstigatorRegistryComponent::ClearPickupInstigators() {
}
int32 UFortPickupInstigatorRegistryComponent::AddPickupInstigator(UObject* PickupInstigator) {
return 0;
}
void UFortPickupInstigatorRegistryComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortPickupInstigatorRegistryComponent, InstigatorRegistry);
}
UFortPickupInstigatorRegistryComponent::UFortPickupInstigatorRegistryComponent() {
}