Files
2026-04-22 15:51:07 +02:00

18 lines
528 B
C++

#include "FortPawnSpinParamsObj.h"
#include "Net/UnrealNetwork.h"
UFortPawnSpinParamsObj* UFortPawnSpinParamsObj::BP_CreateFortPawnSpinParamsObjInstance(UObject* WorldContextObject) {
return NULL;
}
void UFortPawnSpinParamsObj::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortPawnSpinParamsObj, bReplicatedFlag);
}
UFortPawnSpinParamsObj::UFortPawnSpinParamsObj() {
this->bReplicatedFlag = false;
}