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18 lines
528 B
C++
18 lines
528 B
C++
#include "FortPawnSpinParamsObj.h"
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#include "Net/UnrealNetwork.h"
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UFortPawnSpinParamsObj* UFortPawnSpinParamsObj::BP_CreateFortPawnSpinParamsObjInstance(UObject* WorldContextObject) {
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return NULL;
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}
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void UFortPawnSpinParamsObj::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortPawnSpinParamsObj, bReplicatedFlag);
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}
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UFortPawnSpinParamsObj::UFortPawnSpinParamsObj() {
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this->bReplicatedFlag = false;
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}
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