Files
2026-04-22 15:51:07 +02:00

32 lines
871 B
C++

#include "FortMountedTurret.h"
#include "Net/UnrealNetwork.h"
void AFortMountedTurret::OnRep_TeamIndex(uint8 OldVal) {
}
bool AFortMountedTurret::IsLocalPlayerRiding() const {
return false;
}
void AFortMountedTurret::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortMountedTurret, TeamIndex);
}
AFortMountedTurret::AFortMountedTurret() {
this->TeamIndex = 0;
this->bConstrainVerticalRotationOnly = true;
this->PedalScaler = 0.00f;
this->MovementParam = 0.00f;
this->BatteryParam = 0.00f;
this->RumbleIntensity = 0.00f;
this->DriverCameraShake = NULL;
this->PassengerCameraShake = NULL;
this->LocalPlayerPawn = NULL;
this->FortMountedTurretConfigsClass = NULL;
this->FortMountedTurretConfigs = NULL;
}