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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
32 lines
871 B
C++
32 lines
871 B
C++
#include "FortMountedTurret.h"
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#include "Net/UnrealNetwork.h"
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void AFortMountedTurret::OnRep_TeamIndex(uint8 OldVal) {
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}
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bool AFortMountedTurret::IsLocalPlayerRiding() const {
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return false;
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}
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void AFortMountedTurret::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortMountedTurret, TeamIndex);
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}
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AFortMountedTurret::AFortMountedTurret() {
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this->TeamIndex = 0;
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this->bConstrainVerticalRotationOnly = true;
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this->PedalScaler = 0.00f;
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this->MovementParam = 0.00f;
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this->BatteryParam = 0.00f;
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this->RumbleIntensity = 0.00f;
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this->DriverCameraShake = NULL;
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this->PassengerCameraShake = NULL;
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this->LocalPlayerPawn = NULL;
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this->FortMountedTurretConfigsClass = NULL;
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this->FortMountedTurretConfigs = NULL;
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}
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