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23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
#include "FortMissionLarsVan.h"
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#include "Components/ArrowComponent.h"
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#include "Components/InterpToMovementComponent.h"
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#include "Components/SceneComponent.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "Components/StaticMeshComponent.h"
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void AFortMissionLarsVan::SetPlayerWaitingToJump(AFortPlayerPawn* Waiting) {
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}
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AFortMissionLarsVan::AFortMissionLarsVan() {
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this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root Component"));
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this->Van = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van"));
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this->VanApparatus = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van Apparatus"));
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this->VanBalloon = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van Balloon"));
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this->VanFlames = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van Flames"));
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this->Stool = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Stool"));
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this->Lars = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Lars"));
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this->Arrow = CreateDefaultSubobject<UArrowComponent>(TEXT("Jump Transform"));
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this->VanMovement = CreateDefaultSubobject<UInterpToMovementComponent>(TEXT("Movment"));
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}
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