Files
2026-04-22 15:51:07 +02:00

23 lines
1.1 KiB
C++

#include "FortMissionLarsVan.h"
#include "Components/ArrowComponent.h"
#include "Components/InterpToMovementComponent.h"
#include "Components/SceneComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Components/StaticMeshComponent.h"
void AFortMissionLarsVan::SetPlayerWaitingToJump(AFortPlayerPawn* Waiting) {
}
AFortMissionLarsVan::AFortMissionLarsVan() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root Component"));
this->Van = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van"));
this->VanApparatus = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van Apparatus"));
this->VanBalloon = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van Balloon"));
this->VanFlames = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Van Flames"));
this->Stool = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Stool"));
this->Lars = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Lars"));
this->Arrow = CreateDefaultSubobject<UArrowComponent>(TEXT("Jump Transform"));
this->VanMovement = CreateDefaultSubobject<UInterpToMovementComponent>(TEXT("Movment"));
}