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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#include "FortMinigameObjectiveTrackerComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortMinigameObjectiveTrackerComponent::UpdateTrackedProgress(UFortMinigameObjectiveComponent* Objective) {
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}
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void UFortMinigameObjectiveTrackerComponent::StopTrackingObjective(UFortMinigameObjectiveComponent* Objective, bool bPurgeHistory) {
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}
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int32 UFortMinigameObjectiveTrackerComponent::StartTrackingObjective(UFortMinigameObjectiveComponent* Objective, int32 IndicatorPresetIndex) {
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return 0;
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}
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void UFortMinigameObjectiveTrackerComponent::HandleMinigameEnded() {
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}
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bool UFortMinigameObjectiveTrackerComponent::GetTrackedObjectivesByQuery(TArray<FTrackedObjective>& TrackedObjectives, uint8 TeamIndex, ETrackedObjectiveQuery QueryType) const {
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return false;
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}
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bool UFortMinigameObjectiveTrackerComponent::GetTrackedObjective(int32 TrackedIndex, FTrackedObjective& TrackedObjective) const {
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return false;
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}
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void UFortMinigameObjectiveTrackerComponent::ClearTrackedObjectives() {
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}
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void UFortMinigameObjectiveTrackerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMinigameObjectiveTrackerComponent, ObjectiveArray);
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}
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UFortMinigameObjectiveTrackerComponent::UFortMinigameObjectiveTrackerComponent() {
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}
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