Files
2026-04-22 15:51:07 +02:00

25 lines
853 B
C++

#include "FortLobbyBeaconState.h"
#include "Net/UnrealNetwork.h"
void AFortLobbyBeaconState::OnRep_MissionGeneratorDetailsRequirement() {
}
void AFortLobbyBeaconState::OnRep_MissionGeneratorClassPath() {
}
void AFortLobbyBeaconState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortLobbyBeaconState, MatchmakingLevel);
DOREPLIFETIME(AFortLobbyBeaconState, MissionGeneratorClassPath);
DOREPLIFETIME(AFortLobbyBeaconState, MissionGeneratorDetailsRequirement);
}
AFortLobbyBeaconState::AFortLobbyBeaconState() {
this->MatchmakingLevel = 0;
this->CachedMissionGeneratorCDO = NULL;
this->MissionGeneratorDetailsRequirement = ELobbyMissionGeneratorDetailsRequirement::Unknown;
this->bWorldRecordLoaded = false;
}