mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
25 lines
853 B
C++
25 lines
853 B
C++
#include "FortLobbyBeaconState.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFortLobbyBeaconState::OnRep_MissionGeneratorDetailsRequirement() {
|
|
}
|
|
|
|
void AFortLobbyBeaconState::OnRep_MissionGeneratorClassPath() {
|
|
}
|
|
|
|
void AFortLobbyBeaconState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortLobbyBeaconState, MatchmakingLevel);
|
|
DOREPLIFETIME(AFortLobbyBeaconState, MissionGeneratorClassPath);
|
|
DOREPLIFETIME(AFortLobbyBeaconState, MissionGeneratorDetailsRequirement);
|
|
}
|
|
|
|
AFortLobbyBeaconState::AFortLobbyBeaconState() {
|
|
this->MatchmakingLevel = 0;
|
|
this->CachedMissionGeneratorCDO = NULL;
|
|
this->MissionGeneratorDetailsRequirement = ELobbyMissionGeneratorDetailsRequirement::Unknown;
|
|
this->bWorldRecordLoaded = false;
|
|
}
|
|
|